Create draw_animated_sprite.lua
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--Draw sprite N at the position X/Y with NFRAMES number of frames at a certain SPEED and maybe FLIP it.
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--flip, speed and even Nframes are optional if the animation has just two frames.
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function spr_anim(n,x,y,nframes,speed,flip_x,flip_y)
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local speed=speed or 1
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local nframes=nframes or 2
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spr(n+(time()*speed)%nframes,x,y,1,1,flip_x,flip_y)
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end
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